Fog hazards can be specified in the game to make gameplay more difficult. Three different methods are used to calculate the amount of fog (fog blending factor) for the game. In each of these methods the fog increases or decreases by different factors. The three factors are:
Linear: Fog blending factor grows linearly. This produces a very sudden, dense fog.
Exponential 1: Grows by a factor of e. Produces a gradual fog that fades from light to heavy.
Exponential 2: Also exponential, but grows by a factor of e squared. Produces a gradual fade from heavy to light, back to heavy.
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