Dimensional Swapping
me: Yep, but we better not go into that right now. I aught to tell you about dimensional swapping first.
you: Oh joy, dimensional swapping.
me: Ok, so dimensional swapping is when you exchange, say, height for time.
you: What? How can you possibly exchange dimensions?
me: Well, you know how in the space-through-time perspective height, width, and depth are contained in time?
you: Right.
me: Well, if you exchange height for time, the result is that time, width, and depth are contained in height. And the result is the time-height perspective, whereas the normal space-through-time perspective is called "time-time perspective".
you: My god. How can you visualize that?
me: Like most things, using an analogue. First, I'll show you how the time-time perspective you are familiar with is derived from the space-time perspective. Then, I'll show how the same process can produce the time-height perspective.
you: Sounds like a plan.
me: Ok,first off, think of the space-time perspective as being sort of like the fundamental perspective. It's the basic one because it doesn't arbitrarily place some dimensions inside other dimensions like space-through-time does. In space-time all the dimensions are on equal footing and all are shown at once.
you: So how do you get time-time from space-time?
me: You look at space-time from a certain perspective. You see, dimensional organizations only exist relative to an observer. The space-through-time perspective is produced by being a spatial object and travelling through time. The space-time perspective is produced by being a space-time object and not travelling at all, everything is static.
you: I don't understand.
me: Hmm... maybe an analogue is in order to explain this analogue. Imagine a big mountain in the middle of a plain.
you: Ok.
me: Now, the mountain is a 3-d object right? So that means that you could look at it from infinite different angles. But, the image you get from the mountain when you look at it from a particular angle is a 2-d object, a photo. Basically what has happened then is that by looking at a 3-d object from a certain perspective you produced a 2-d object. Well, an analogous thing happens when time-time is derived from space-time.
you: Ah, that makes more sense now. It the same thing just with 4-d objects and 3-d objects.
me: Right. So that points out that you can take an infinite number of 3-d perspectives of a 4-d object. Or in this case, you can produce an infinite number of 3-d universes from one 4-d universe. And time-time is one of those. It's the one we happen to be in.
you: I'm starting to get confused.
me: Hmm... let's link this back to what we were originally talking about, swapping dimensions. I know. I'll describe dimension swapping in just three dimensions first. I'll show you what dimension swapping is like in a movie.
you: Ok.
me: Ok, a movie has three dimensions, height, width, and time right? Well what we're gonna do is swap height and time and see what we end up with. Try to imagine that each of the frames of the film has been transferred onto a stack of transparent sheets of paper. Sort of like if you took the film strip, cut it into frames, and stacked all the frames on top of each other in order. Ok, now imagine the stack of frames on a table in front of you and orient yourself in your mind as to which dirrection is up in the film.
you: Ok.
me: Alright, now I want you to imagine a magic plane that you control in your mind. It's not solid so you can move it through the frame stack. Now what this magic plane does is display on the movie screen whatever it is touching. So, in other words, if you move the plane right on top of frame 1, then frame 1 will be show up on the movie screen. So now try moving the plane from frame 1 up through the stack to the end of the movie and imagine what is happening on the movie screen as you do it.
you: It's just as if the movie is playing normally.
me: Right, good. Now I want you to run the movie backwards using the magic plane. Start from the top of the stack and move the plane down to frame 1.
you: Right, the movie goes in reverse on the screen.
me: Ok now for the tough part. Visualizing the frame stack in front of you again, I want you to place the magic plane against the left side of the stack. Now what do you see on the movie screen?
you: Well, the plane is just touching the left edge of every frame. So the movie screen shows a single thin line from each of the frames. Frame 1's line is at the bottom edge of the screen, and the final frame's line is at the top edge of the screen. It's like I'm seeing everything that happened during the whole movie at the left edge of the normal movie. Only, I am seeing it all at once, in one frame.
me: Good, now we're going to turn on time so to speak. Start moving the plane through the frame stack to the right and try to visualize what is happening on the movie screen as you do it.
you: Weird. It's like I'm seeing a completely new movie.
me: Right, the movie you are seeing now is what the original movie would look like if you swapped the width and time dimension. I'm assuming here that height dimension on the original frame stack was away from you. Anyway, do you see how the time information became the height information in the new movie? And how the original height information became the time information?
you: Yes.
me: Ok, now I'm not gonna ask you to do a similar visualization with space-time because that can lead to some major headaches. But the point is, the same process produces the time-time perspective and the height-time perspective I was originally trying to explain. If you imagine space-time as a transluscent blob, then things like time-time are produced by moving the magic plane through that blob in a particular direction. Only in the 4-d case it is actually a magic cube, but you get the point. Just visualize it as a plane, it'll make it easier to understand.
you: Now I'm beginning to understand swapping dimensions.
Tilting Dimensions
me: Good, now the next craziest thing is tilting dimensions.
you: Does that have to do with swapping dimensions?
me: Yep, tilting is just like partial swapping. Before we were exchanging one-hundred percent of time for one-hundred percent of height. But tilting is when you just exchange like twenty percent or something.
you: Wow, how does that fit in with the frame stack model?
me: It's pretty simple really. It all comes down to the magic plane. When we were visualizing the frame stack before, the magic frame was either horizontal or verticle. But imagine what happens if you tilt the magic plane thirty degrees and then move the plane perpendicularly to itself.
you: Well you get a new movie just like before!
me: That's right, there are an infinity of angles the magic plane can use to traverse through the frame stack. And each of those angles corresponds to a new dimensional perspective. Actually, since the perspective you take is directly linked to what you are consciously aware of, you might say that the magic plane is consciousness. You could even allow the consciousness plane to meander haphazardly, perhaps even discontinuously, through the space-time universe.
you: Consciousness? That makes me wonder if there is some form of life in tilted dimensions.
me: That's a really intriguing question. It makes sense that evolution would occur no matter what perspective you took. And that means that complex objects would form in all perspectives at once. They might not be so complex that people would call them life according to laymen's terms. But surely you would have things such as rocks. It's troubling tough that complex objects might form in all perspectives at once since the same space-time matter is being manipulated in every perspective.
you: So they're all competing then?
me: Ya, and it makes sense that over time, one perspective would become the locus of success and one would be the locus of failure. Wow, it's almost like a life and death force. It's just what would explain the presence of both entropy and evolution. Entropy is evolution in reverse time. But it's strange that orthogonal perspectives don't seem to pull. Oh but wait, that is because they are counter balanced by evolution on the other side of our perspective axis.
you: What?
Abstraction
me: Sorry. I was just pushing onto some new ground. Anyhow, before I diverge any further lets finally get to the fifth dimension, abstraction.
you: Good.
me: Ahem... ok abstraction is a dimension because that is the only way to account for things like societies.
you: Why are societies abstractions?
me: Well, specifically, societies are an epiphenomenon of the interaction of people. And people are an epiphenomenon of the interaction of molecules.
you: Epiphenomenon?
me: That just means something that arrises from something else. It's something that is a level of abstraction up from what you started with. The key point here though is that no one level is the real one. They are all on equal footing.
you: What, atoms aren't real?
me: Well they are just one level of the abstraction. If fact, it shouldn't even be called a level because it is more of a continuum of abstraction. And the abstraction doesn't go up, it doesn't go down either. You could just as easily say that the spirit is the epiphenomenon of the body as the body is the epiphenomenon of the spirit.
you: So how do people normally view abstraction. Is it a containing dimension like time?
me: Yes. Abstraction is normally viewed as a containing dimension just like time. The reason for this is that abstraction can't be viewed without the viewer being at a certain complimentary abstraction level already.
you: Complimentary?
me: Ya, like the way an ant wouldn't be able to notice an argument between people. Hmm... I just thought up some complexities that are going to make my head explode if I don't stop, at least for a while. I'll talk to you some more later ok?
you: Ok...
John LeFlohic
February 25, 1999